General
General information regarding Aonahara: Downfall
General information regarding Aonahara: Downfall
Aonahara: Downfall or project prosperosus is a game born from a joke (just like everything in Aonahara), after going thorugh multiple genre shift the game finally settled as an ARPG combined with Bullet Hell, Fn like to describe it as soul knight ish bullet hell.
The idea was born around late march 2021, at first there was only one person working on it however during december 2021 there was a somewhat open recruitment and since then a fair amount of people joined the unpaid labor, which help boost the game progress by a lot.
As of now the game is still in development and it looks like the sky is still as far as the eye can see but we are certain someday we’ll reach it.
Ashu.mf | Concept Artist Emuu | Character Artist Fn | Pixel Artist Henry | Designer Jason | Designer, Manager, Tester Khanh | Chracter Artist Kitsune | Developer, Kon-sultant Meika | Proofreader Moon | Writer Nitsu | Designer, Tester, Proofreader posei | Developer
Belaga | Consultant Soggy | Consultant
To see how far we’ve come and how close is our imminent victory
The entire code of the pre-alpha combat ready will be migrated to Godot 4, We’ve tried to migrate it without a document and just bulldoze through it but it doesn’t work well.
To put it simply Godot 4 will fix a lot of the issues that we’re facing right now. Altho it might quite sometime to migrate I (posei) firmly believe it’ll be better in the long run. Lastly it’ll be a good opportunity to revamp the code architecture, and with that I think we’re going to be increase the development speed by a lot lot.
We’ll start with Listing the features we already implemented and its current state.
Then, we will arrange the order of which one we’ll be migrated first.
After deciding what needs to be done in order we’ll then make a requirement for the migration.
Then the migration will commence.
Lastly we’ll polish the rough edges and we’re finished.
Base Character
Nom-nom
Emuuwa
Chunk 1
Requirements: